Biography

Hi! I’m a Ph.D. student at the Human-Centered Computer Systems Lab under the supervision of professor Youngki Lee. I build a software platform for edge devices that enable real-time mixed reality applications for everyone.

I have previous research experiences in medical image processing and deep learning from my masters at Deep Learning and Image Processing Group in Computer Graphics and Image Processing Lab.

I was an enthusiastic game engine developer graduated from DigiPen Institute of Technology and worked for Minecraft: Education Edition at Microsoft Studios.

Interests
  • Mobile and Ubiquitous Computing
  • Edge Computing
Education
  • PhD in Computer Science and Engineering

    Seoul National University

  • MS in Computer Science and Engineering, 2020

    Seoul National University

  • BS in Computer Science in Real-Time Interactive Simulation, 2016

    DigiPen Institute of Technology

Experience

 
 
 
 
 
Microsoft Research Asia
Research Intern
Microsoft Research Asia
December 2020 – May 2021 Beijing (Virtual)

Heterogeneous and Extreme Computing (HEX) group

Advisor: Yunxin Liu & Ting Cao

 
 
 
 
 
Microsoft
Software Engineer
Microsoft
September 2016 – May 2017 Redmond, Washington

Contracted software engineer in Minecraft: Education Edition team

Hour of Code - Minecraft Designer | Code.org

  • Implemented entity based game system on top of the existing code base as a sole programmer using JavaScript
  • Delivered eventbased API to give full control of the game to the command blocks in web-based code block editor

Minecraft: Education Edition & Minecraft: Pocket Edition

  • Develped and maintained Minecraft: Education & Minecraft: Pocket Edition
  • Developed companion applications (Classroom Mode & Code Connection)
  • Implemented Code Builder extensions on several visual programming platforms to connect them to Minecraft: Education Edition

Projects

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Band
Open-source Deep-Learning Framework for Heterogeneous Mobile Processors
Somnus
3D puzzle platformer that utilizes perspective illusions to manipulate the environment (2016 E3 College Game Competition Finalist)
Rigidbody Constraint-based Physics Simulation
Rigidbody constraint-based physics simulation built from scratch using C++
Bomvoid
3D third-person view puzzle game built from scratch using C++
Musika
2D platformer about some notes which have been kicked out of their place in the music sheet by some false notes and want to go back to their place