Biography

I’m a computer science PhD student at the Human-Centered Computer Systems Lab at Seoul National University under supervision of professor Youngki Lee. My current research focuses on mobile and edge computing towards ubiquitous computing system.

I received my masters at Deep Learning and Image Processing Group in Computer Graphics and Image Processing Lab about medical image processing and deep learning.

I graduated from DigiPen Institute of Technology with a B.S in Computer Science in Real-Time Interactive Simulation and worked on Minecraft: Education Edition at Microsoft Studios as a software engineer.

Interests

  • Mobile and Ubiquitous Computing
  • Edge Computing

Education

  • PhD in Computer Science and Engineering

    Seoul National University

  • MS in Computer Science and Engineering, 2020

    Seoul National University

  • BS in Computer Science in Real-Time Interactive Simulation, 2016

    DigiPen Institute of Technology

Publications

ParallelFusion: Towards Maximum Utilization of Mobile GPU for DNN Inference. International Workshop on Embedded and Mobile Deep Learning (EMDL), 2021.

PDF DOI

Liver segmentation in abdominal CT images via auto-context neural network and self-supervised contour attention. Artificial Intelligence in Medicine, 2021.

Preprint PDF DOI

Automatic Registration between Dental Cone-Beam CT and Scanned Surface via Deep-Pose Regression Neural Networks and Clustered Similarities. IEEE Transactions on Medical Imaging, 2020.

Preprint PDF DOI

Deeply Self-Supervised Contour Embedded Neural Network Applied to Liver Segmentation. Computer Methods and Programs in Biomedicine, 2020.

Preprint PDF DOI

Pose-Aware Instance Segmentation Framework from Cone Beam CT Images for Tooth Segmentation. Computers in Biology and Medicine, 2020.

Preprint PDF DOI

Experience

 
 
 
 
 

Research Intern

Microsoft Research Asia

Dec 2020 – May 2021 Beijing (Virtual)
Heterogeneous and Extreme Computing (HEX) group
 
 
 
 
 

Software Engineer (Contractor)

Microsoft

Sep 2016 – May 2017 Redmond, Washington

Hour of Code - Minecraft Designer | Code.org

  • Implemented entity based game system on top of the existing code base as a sole programmer using JavaScript
  • Delivered eventbased API to give full control of the game to the command blocks in web-based code block editor

Minecraft: Education Edition & Minecraft: Pocket Edition

  • Develped and maintained Minecraft: Education & Minecraft: Pocket Edition
  • Developed companion applications (Classroom Mode & Code Connection)
  • Implemented Code Builder extensions on several visual programming platforms to connect them to Minecraft: Education Edition

Projects

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Somnus

3D puzzle platformer that utilizes perspective illusions to manipulate the environment (2016 E3 College Game Competition Finalist)

Rigidbody Constraint-based Physics Simulation

Rigidbody constraint-based physics simulation built from scratch using C++

Bomvoid

3D third-person view puzzle game built from scratch using C++

Musika

2D platformer about some notes which have been kicked out of their place in the music sheet by some false notes and want to go back to their place